I have built the basic shape based on my original level map within the level using BSP.
I started this during the mid-stages of the 3d asset development. This was so that I could import some of the models, and most importantly a human body mesh, so that I could ensure the rooms, doorways, corridors, etc. would be of an appropriate size and scale.
The initial idea for the level in short was that when the player started, a few of the mechanics implemented in the level would be usable or relevant to the player progressing. I decided to change this when a guest speaker came in to the architecture session and I told him that for a while I hadn’t been entirely convinced by the idea from a design standpoint, since it would mean that unless the player did repeat playthroughs, most of the content would not be seen.
I decided to change how the player progresses so that after having used one exit, the player will return to the start point, and hear some dialogue from the boss character- meaning they have to solve each exit to move on, instead of the finding one exit as originally planned.
For the next entry I will start implementing my completed assets into the engine.