The rubble was created with the purpose of filling in the level, by adding functionally useless small pieces of rock which will be scattered around the rooms and hallways of the ruins to make the scenario feel more real.
Some of the rubble will also be scaled up to a larger size and be placed as a simple obstructive obstacle for the player to move to progress.
This asset was created using 3ds Max and the voronoi fracture script to break a primitive into many smaller pieces, then each piece was individually textured within Quixel.













