The first assets I created were a set of bookshelves. Multiple versions were made so they could be placed in various places of the level without having to scale a single asset up or down, as (particularly with the corner bookshelves) it would affect the proportions of the model and the texture.
The models were made in 3ds Max and were then exported into Quixel so that I could create a set of textures for the asset.
For the next entry I will produce another asset.


