The scenario being created represents a section towards the end of the game, where the player finds themselves inside The Necromancer’s lair. More details can be found in the GDD attached to the first entry of the developer diary.
Several pieces of concept art have also been created via the use of 3ds Max and Photoshop to represent the aesthetic and style I am trying to go for when creating the environment, though none of the pieces are based off of this scenario.
The inspiration for the scenario comes from dungeon-crawlers such as The Legend of Grimrock and Eye of the Beholder, not so much in the gameplay itself due to the tile-based nature of those games, but how they incorporate less than obvious puzzles which require the player to have to think about to comprehend and progress.
Before creating any of the assets for the environment itself, I created a simple outline of the playable area within 3ds Max and then added a simple human figure. I did this to allow me to create objects at the correct scale, both in the context of the environment itself and of the player’s perspective.
For the next entry I will have started modelling the assets within the scenario.