The combat soundtrack took me significantly less time to produce than the environment soundtrack. It can be found here: https://drive.google.com/open?id=0BwkQcel8z31kS3lnamRDNmJEenc
The first part of the combat soundtrack to be created was the Bass Section Staccato track. This track was repeated throughout the soundtrack to act as a beat.

The cavern kit drum set was added second, with a pause at the start to act as a sort of build up at the start of the fight before the rest of the instruments kick in.

Violas were added after, at different playing the same notes but at different pitches to get a feel for which sounded more appropriate to the soundtrack.

Different instruments were also tried to test for appropriateness in the place of the violas, such as Hard Rock and Sunburst Electric guitars. The Ghost Piano was the instrument chosen to be used, despite this I am still not particularly happy with it as it never sounded quite right.

The last track to be added was the Organ Space track, which plays only at the start to try to highlight the build up there is meant to be during the pause at the start when only the Bass Section Staccato track is playing.

I am not as happy with the end result of this track as I am with the environment soundtrack. I found it very difficult to find instruments I felt would sound appropriate within the track, and I struggled to come up with a base tune for the soundtrack, meaning that what I created sounds somewhat too simple to me, but I feel that at least the instruments used to convey some sort of melancholic tone appropriate to the boss’s character.
Having completed the audio for the game scenario next I will move onto working with the UE4 game engine.