
I have started importing assets into the engine, and they mostly are of the correct scale and size relative to the player, however some of the rooms were altered in size and shape a little so that the assets weren’t cluttered unnecessarily. I have yet to create textures for the BSP, but I am also undecided as to whether I would rather model the walls, floors, etc. myself to add some realism to the environment, such as a crumbling wall, or broken-up floor. The BSP will suffice for now, and I will decide at a later date after finishing more pressing features if there is enough time to model it.
Next I will start implementing player mechanics to the games blueprint.